![]() Even with compatibility and enhancement modifications applied, that is still the definition of emulation. The Xbox One is still pretending to be a 360. Moving that process to build-time instead of runtime doesn't suddenly mean it's no longer 'real emulation', it just means that Microsoft have built a pipeline around digital distribution that allows them to curate and tweak on a game-by-game basis instead of winging it and hoping that nothing breaks when the user plugs in an unsupported game. ![]() doing it at runtime just fast enough to execute on the host hardware. Most modern ones use dynamic recompilation or 'dynarec', a.k.a. Recompiling code is exactly what emulators do.
0 Comments
Leave a Reply. |